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Psychonauts 1
Psychonauts 1











There's one where you find yourself in a weird theatre haunted by a masked phantom, and have to switch out different sets for different plays so you can get up into the lighting gantries.

PSYCHONAUTS 1 FULL

Double Fine take full advantage of levels being the weird and theoretically limitless battlegrounds of the human psyche. Raz's repertoire of powers, including producing telekenetic fire at will, isn't too outlandish, but the arenas in which you use them are incredible. It was announced way, way too early back in 2015, and even though Double Fine are apparently targeting release for this year, it's entered that zone of games that I sometimes remember exist and go, "Oh yeah, what's happening with that again?" But I'd argue that Psychonauts 1 still holds up so well that you kind of don't need a new one. Psychonauts 2 isn't even on my radar, really. So let me be the latest in a long line of people to say, "Blimey, it's still a bit good, isn't it?" It's become more popular in recent years, though, and every so often I go back and give it a look, most recently being this weekend. This premise, you will note, is a cracker, even if not that many people thought so at the time. It's a 3D platformer with some puzzley bits that sees Raz training to be a psychonaut at a secret government facility disguised as a children's summer camp by having adventures that take place inside people's subconscious brains. You can get more articles like it, alongside an ad-free version of the site, by becoming a supporter today. This article was originally exclusively available to RPS supporters.

psychonauts 1 psychonauts 1

Double Fine's most treasured son (apart from Jack Black, who is not a real man and was obviously designed by a committee of wacky game developers some time in the late 90s) is undoubtedly Raz, protagonist of their 2005 cult hit Psychonauts.











Psychonauts 1